Getting Started
Overview of the Atlas Platform
Atlas combines visual workflow design, diverse AI model orchestration, and asset creation specific AI agents into a single platform built for both artists and developers.
Visual Workflow Design
A common criticism by artists using AI today is that it does not produce the result they want, and this can be seen as two separate issues:
Lack of control / editability
Lack of quality - reliance on a single AI model
Atlas uses a node based system which gives the artist a clear level of control to edit parts of assets in both 2D and 3D space in a non-destructive editor (point 1). And it encourages users to establish that control through the combination of AI models (e.g. isolating object parts with Gemini before generating them in 3D with CSM). Once an artist connects multiple AI models together the quality of the result improves significantly. Here is an example of an artist explaining his workflow:
“I used images from Grok Imagine, refined them with Nano Banana, Tripo for raw 3D generation, Hunyuan for lowpoly and UV unwrap, Trellis2 for texturing and AI upscaling.”
Connect these generation and processing nodes on Atlas, and then add export nodes to create repeatable, version-controlled workflows that can be shared across teams or deployed as APIs - meaning the workflow runs at scale directly in Unreal Engine and Unity.
Sample Capabilities (AI Models available on Atlas)
Text & Reasoning - Use AI extract key information from style guides and/or art bibles, and assist in prompting and workflow construction, and even automatically evaluate results based on user preferences.
Image Generation - Generate concept art from descriptions and/or image references with multiple style options
Multimodal Processing - Isolate objects, remove backgrounds, apply style transfer and edit everything from asset components to material properties
Image-to-3D - Reconstruct detailed 3D meshes from single reference images with a diversity of topology and texture options
Mesh Optimization - Auto-scale, set real-world dimensions, adjust pivots, reduce polycount, clean topology and all the other post-processing work required to make assets game ready for different engines
Integration-First Architecture Design
Simply being able to create high quality assets on the Atlas platform isn’t sufficient as it takes artists out of their established content creation and world building pipelines.
Every workflow built on Atlas can be exported as a production API with a single click. Integrate Atlas directly into existing pipelines, DCC tools, or game engines. Full versioning ensures deterministic, reproducible results and quality control.
Direct integration with Unreal Engine, Unity, and Blender (and custom engines)
Webhook support for async job processing
Complete audit trail for enterprise compliance
In practice, this simply means once a workflow has been built with Atlas the entire team can use it directly in their software of choice.
Last updated