For the complete documentation index, see llms.txt. This page is also available as Markdown.

User Manual

The Atlas User Manual is in active development. In the meantime, this page points to the existing documentation that covers each major area of the platform: node reference, agent guidance, gaming-spec

The full Atlas User Manual is in active development. Most of the material that would sit in a traditional user manual already lives in topic-specific pages elsewhere in this documentation. Use this page as the index until the unified manual ships.

Where to find what you need

  • Building your first workflow. Start with Getting Started for the orientation, then open the Node Index to browse the building blocks. The Atlas AI Agent can also generate a first-pass workflow from a natural-language description.

  • Picking the right node for a task. The Node Index is organized by capability area (mesh, image, video, text, utility, API, math, integration). Every node category has its own page with use cases, common pitfalls, and FAQs.

  • 3D-specific guidance. The 3D & Gaming Focus page is the single best entry point for the production-grade 3D capabilities (retopology, PBR, UV unwrapping, engine presets). For deeper guidance on a single asset, see 3D Generation Best Practices.

  • Character pipelines specifically. Character work (rigging, retargeting, animation) is covered in Animation Nodes.

  • Exporting workflows as APIs. API Nodes covers the one-click API export, the async execute and status pattern, and the official Unity and Unreal plugins.

  • Procurement and billing through Google Cloud. Atlas x GCP covers the Marketplace path, including how Atlas usage applies against existing GCP commits.

  • What other studios are saying. Testimonials for quotes and measured results from beta and production users.

What is coming in the full User Manual

The unified manual will consolidate the above into a single sequenced walkthrough, plus add deeper coverage of:

  • Project organization, asset library structure, and shared workflow management within a team

  • Permissions, roles, and audit trail for enterprise deployments

  • Integration recipes for specific engine workflows (Unreal blueprints, Unity scriptable objects, Blender add-ons)

  • Custom node development for studios with proprietary models or in-house tooling

In the meantime, the topic-specific pages above are the source of truth. The Atlas AI Agent can also answer most "how do I" questions interactively from inside the platform.

Frequently asked questions

Where is the actual user manual?

The full unified manual is in development. The topic-specific pages linked above cover all current platform capabilities. The agent inside the Atlas platform also answers most usage questions interactively.

Can I get a single-document export of the documentation?

Not currently. The documentation is structured page-by-page in GitBook. Specific pages can be saved or printed individually.

Who do I contact if I cannot find what I need?

Atlas customers have a dedicated point of contact assigned at onboarding. Prospective users can reach the team via the contact form linked from atlas.design.

Last updated