For the complete documentation index, see llms.txt. This page is also available as Markdown.

Node Index

Complete reference for every node available in Atlas workflows. Covers input, image, mesh, video, audio, API, and utility nodes with use cases, examples, and best practices for production-grade 3D con

Atlas workflows are built from nodes. Each node is a discrete capability: a model that generates content, a transform that processes it, a utility that routes data, or an API surface that exposes the workflow to external tools. Connect nodes together and you get a reusable production pipeline.

This index covers every node category on the Atlas platform. Use it as a reference when you're building or troubleshooting a workflow, or as a starting point for understanding what's possible. Each subsection includes node descriptions, use cases, common pitfalls, and frequently asked questions.

Node categories

  • Input Nodes — bring text, images, references, PDFs, and other source content into a workflow

  • Image Nodes — generate, edit, and post-process 2D images at production quality

  • Mesh Nodes — generate, refine, optimize, and prepare 3D meshes for game engines

  • Video Nodes — generate and edit short video content from prompts and references

  • Audio Nodes — synthesize speech, music, and sound effects from text or other inputs

  • API Nodes — export workflows as callable REST endpoints for Unity, Unreal, Blender, or any backend

  • Utility Nodes — orchestrate data, manipulate arrays, run LLM operations, structure outputs

Input NodesImage NodesMesh NodesVideo NodesAPI NodesUtility Nodes

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