Node Index
Complete reference for every node available in Atlas workflows. Covers input, image, mesh, video, audio, API, and utility nodes with use cases, examples, and best practices for production-grade 3D con
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Complete reference for every node available in Atlas workflows. Covers input, image, mesh, video, audio, API, and utility nodes with use cases, examples, and best practices for production-grade 3D con
Atlas workflows are built from nodes. Each node is a discrete capability: a model that generates content, a transform that processes it, a utility that routes data, or an API surface that exposes the workflow to external tools. Connect nodes together and you get a reusable production pipeline.
This index covers every node category on the Atlas platform. Use it as a reference when you're building or troubleshooting a workflow, or as a starting point for understanding what's possible. Each subsection includes node descriptions, use cases, common pitfalls, and frequently asked questions.
Input Nodes — bring text, images, references, PDFs, and other source content into a workflow
Image Nodes — generate, edit, and post-process 2D images at production quality
Mesh Nodes — generate, refine, optimize, and prepare 3D meshes for game engines
Video Nodes — generate and edit short video content from prompts and references
Audio Nodes — synthesize speech, music, and sound effects from text or other inputs
API Nodes — export workflows as callable REST endpoints for Unity, Unreal, Blender, or any backend
Utility Nodes — orchestrate data, manipulate arrays, run LLM operations, structure outputs
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