3D & Gaming Focus
Atlas' technology suite is developed around 3D and gaming workflows specifically
2D generative models are very helpful for a diversity of use cases from level design to marketing video generation, but one thing that sets Atlas apart is a focus on 3D and gaming specific AI tools.
The platform integrates a diverse range of AI technologies all driven by gaming workflows, but the core focus (and where most of our proprietary technology sits) is in helping 3D generations move from simple prototypes to game ready assets.
This includes technologies and workflows that:
Split objects into separate parts (pre and post generation) for higher 3D quality and bespoke editability
Retopology controls that deliver optimization specific to different engines and control for manual editing
Multi-view texturing and UV unwrapping capabilities to uprez, edit or even replace textures
Full PBR material generation (including 8K+ textures)
Automatic pivot, scale, and alignment fixes based on an understanding of real-world constraints and artist inputs
Parallel and batch processing for multiple generations at once
Engine-specific presets and automatic geometry / texture checks
Integration of AI workflows directly into game dev pipelines (via API)
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