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Release 0.29.0

Release Date: June 2026

Previous Version: v0.28.0


New nodes & capabilities

Pick Video Frame node

Extract a single still frame from a video as an image. Choose the frame either by Position (%) (0% = first frame, 100% = last, default 50%) or by Exact frame number (0-based). Out-of-range frame numbers are clamped to the nearest valid frame. Runs on CPU with no compute cost.

Remove Video Background node

Isolates the subject of a video and outputs a transparent overlay.

Per-project LLM selector in the assistant panel

A new Model dropdown in the AI assistant (Agent Chat) panel lets you choose which LLM the assistant uses for that specific project. Defaults to the system setting until you pick one; unavailable models are disabled in the list.

Atlas Rigging nodes (for users with the mesh_animations role)

A new Atlas Rigging node group:

  • Atlas Rig T-pose Humanoid — rigs a T-pose humanoid mesh and outputs a rigged GLB plus default animation previews.

  • Atlas Apply Mixamo Animation — applies a Mixamo preset or a custom animation to a rigged mesh.

  • Atlas Mesh to FBX — exports a rigged/animated mesh as a downloadable UE 5.5 FBX zip.

The rigging algorithm is selectable (labeled v24.1rc3 GPU).


Models & node updates

Seedance 2 & Kling video updates

  • Seedance 2.0 Standard now supports 4K output (480p / 720p / 1080p / 4K); Seedance 2.0 Fast remains 480p / 720p. Up to 9 reference images.

  • Kling Video 3.0 now offers 1080p or 4K output, plus new Kling O3 R2V Pro (1080p) and Kling O3 R2V 4K variants.

Happy Horse 1.1

All Happy Horse video modes upgraded to 1.1. Image-to-video input size limit raised from 10 MB to 20 MB, lower 1080p pricing, and new aspect ratios (9:21, 5:4, 4:5, 21:9). Reference-to-video supports 1–9 references, 3–15 s, 720p / 1080p.

Hyper3D Bang — new mesh parts-separation backend

The mesh parts-separation node gains a selectable Hyper3D Bang backend (alongside the existing Hunyuan3D Parts default). Requires the mesh plus a reference image (optional prompt) and outputs a segmented GLB. New controls: Strength (2–12, higher = more pieces), Material (PBR / Shaded / None / All), and Texture Resolution (Basic 2K / High 4K).

Contextual image-filter node controls

Selecting a filter on the image-filter node now reveals only the parameters that filter actually uses, each with a clear name (e.g. Noise Strength, Blur Amount, Opacity, Gamma, Radius). Blend-mode and color-transfer filters reveal a reference-image input only when relevant. Existing projects are migrated automatically.

Crop / Paste image nodes reworked around region masks

Crop and paste nodes now exchange a PNG region mask (white rectangle on black) instead of numeric coordinates. A node builds a rectangular region mask from relative (0–1) coordinates that you connect to Crop Image Auto or Paste Crop Into Image. Crop padding modes (clamp / black / replicate) control behavior past the canvas edge. Existing projects are migrated automatically.

Mesh metadata stats

Mesh descriptions now include simple human-readable stats — e.g. "12,345 vertices, 6,789 faces, triangulated topology" — plus armature/normalized indicators when present.

You can now clone a workspace project shared as "anyone with the link" into your own editable copy, even without being a member of that workspace — matching the read-only open behavior.


Workspace & project changes

All projects are now workspace-based

"Personal" projects have been removed — every project now lives inside a workspace. The workspace switcher no longer shows a "Personal" entry (it reads "Select workspace" when none is selected), and creating a project with no workspace selected prompts you to add/select one first.

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