> For the complete documentation index, see [llms.txt](https://docs.atlas.design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.atlas.design/atlas-ai-studio-overview/release-notes/release-0.23.0.md).

# Release 0.23.0

**Release Date:** May 2026

**Previous Version:** v0.22.0. (April 2026)

### New And Improved <a href="#new-and-improved" id="new-and-improved"></a>

#### Video <a href="#video" id="video"></a>

* Added more engines to the main text/image-to-video flow:
  * Veo 3.1 Lite for cheaper/faster Veo generation.
  * Vidu Q3 with t2v/i2v/r2v modes, audio, and movement controls.
  * PixVerse C1 with reference support, styles, and audio controls.
  * Wan 2.7 R2V with 720p/1080p, multi-shot support, reference media, and audio.
  * Kling O3 R2V Pro/4K with start/end frame support and Kling element references.
  * Kling Video 3.0 Pro/4K with first-frame generation, end frames, element references, multi-prompt segments, CFG scale, and audio controls.

<figure><img src="/files/rWb0ikuCFOadBlivtzkI" alt="" width="563"><figcaption></figcaption></figure>

* Improved Veo prompting support with clearer guidance for camera, subject, action, setting, style, and audio structure.

<figure><img src="/files/pNMV6GzRsTQprswWiLWb" alt="" width="563"><figcaption></figcaption></figure>

* Added or expanded video settings for durations, aspect ratios, resolutions, end frames, audio, negative prompts, multi-shot, auto-fix, and backend-specific visibility.

<figure><img src="/files/1yk0HGCEt6Izxl9tUe4s" alt="" width="563"><figcaption></figcaption></figure>

* Added Wan 2.7 to the Simple Text + Image to Video node, including t2v/i2v, native audio, end frame support, negative prompts, and prompt expansion.
* Improved Simple Video support for Kling 4K output and clearer resolution handling.

<figure><img src="/files/AuHum8PS1uIjZufQs0e0" alt="" width="563"><figcaption></figcaption></figure>

* Expanded Video Edit with:
  * Kling O3 V2V Reference for style transfer from reference video/images.

<figure><img src="/files/UGbcqWdXwYGWBPk4KurE" alt="" width="563"><figcaption></figcaption></figure>

* Wan 2.7 Video Edit for instruction-based edits with optional style reference image.

<figure><img src="/files/zz6aOkXpV3Khc106oSKi" alt="" width="563"><figcaption></figcaption></figure>

* Better Kling element reference fields and clearer duration/resolution validation.
* Video Extend presents clearer engine-specific controls for Veo 3.1, Grok Imagine, and Pixverse v6 continuation workflows.

<figure><img src="/files/buOq2EAMDSoL3Ac7UScq" alt="" width="563"><figcaption></figcaption></figure>

* Seedance 2.0 Standard now supports 1080p, and reference validation is clearer across image, video, and audio references.

<figure><img src="/files/M495WT0hM193Tg9Atxjg" alt="" width="342"><figcaption></figcaption></figure>

#### SVG <a href="#svg" id="svg"></a>

* Added a new Text to SVG node for prompt-based vector asset generation.

<figure><img src="/files/gxMhKfd35Z8P3CsyumeN" alt="" width="563"><figcaption></figcaption></figure>

* Renamed the previous image vectorization flow to Text + Image to SVG to better reflect prompted image/reference SVG generation.

<figure><img src="/files/j6URe2z3kj0NB9lxYhCw" alt="" width="563"><figcaption></figcaption></figure>

* Added Quiver Arrow 1.0, Arrow 1.1, and Arrow 1.1 Max as SVG backends.

<figure><img src="/files/h5FhwzLDNafEUcbGdr5R" alt="" width="563"><figcaption></figcaption></figure>

* Added Quiver-specific instructions, auto-crop, and target-size controls for SVG generation/vectorization.

<figure><img src="/files/MZbfTO2GvkHYRC2pxjlU" alt="" width="563"><figcaption></figcaption></figure>

#### Normal Map Convetion Convert Node <a href="#normal-map-convetion-convert-node" id="normal-map-convetion-convert-node"></a>

* Added a Normal Map Convention Convert node to flip normal maps between OpenGL (Y+ Up) and DirectX (Y- Down).

<figure><img src="/files/WAU8i57XYAadaCjuPTTc" alt="" width="563"><figcaption></figcaption></figure>

#### 3D, Meshes, And Materials <a href="#id-3d-meshes-and-materials" id="id-3d-meshes-and-materials"></a>

* Mesh texture tools now support ambient occlusion maps:
  * Extract Mesh Textures can output ambient occlusion.
  * Apply Mesh Textures can pack/apply ambient occlusion with roughness and metallic maps.

<figure><img src="/files/vpDVnonrtn179c1U3jE5" alt="" width="563"><figcaption></figcaption></figure>

* Apply Mesh Textures now accepts a normal map convention setting and converts DirectX maps to the glTF/OpenGL convention when needed.

<figure><img src="/files/UXfoRd6TY28qyZIH8LjB" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/Fbh9XUsJQ8Mb46JcCTtb" alt="" width="563"><figcaption></figcaption></figure>

* Bake Highpoly to Lowpoly now exposes AO Samples, giving users control over AO quality versus bake time.

<figure><img src="/files/kRXlbasaDDpt06VOJDt8" alt="" width="563"><figcaption></figcaption></figure>

* Bake Highpoly to Lowpoly now exposes Texture Margin, including an Auto option.

<figure><img src="/files/z1smZjJxO21ofgUmDmra" alt="" width="563"><figcaption></figcaption></figure>


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