Release 0.23.0
Release Date: May 2026
Previous Version: v0.22.0. (April 2026)
New And Improved
Video
Added more engines to the main text/image-to-video flow:
Veo 3.1 Lite for cheaper/faster Veo generation.
Vidu Q3 with t2v/i2v/r2v modes, audio, and movement controls.
PixVerse C1 with reference support, styles, and audio controls.
Wan 2.7 R2V with 720p/1080p, multi-shot support, reference media, and audio.
Kling O3 R2V Pro/4K with start/end frame support and Kling element references.
Kling Video 3.0 Pro/4K with first-frame generation, end frames, element references, multi-prompt segments, CFG scale, and audio controls.

Improved Veo prompting support with clearer guidance for camera, subject, action, setting, style, and audio structure.

Added or expanded video settings for durations, aspect ratios, resolutions, end frames, audio, negative prompts, multi-shot, auto-fix, and backend-specific visibility.

Added Wan 2.7 to the Simple Text + Image to Video node, including t2v/i2v, native audio, end frame support, negative prompts, and prompt expansion.
Improved Simple Video support for Kling 4K output and clearer resolution handling.

Expanded Video Edit with:
Kling O3 V2V Reference for style transfer from reference video/images.

Wan 2.7 Video Edit for instruction-based edits with optional style reference image.

Better Kling element reference fields and clearer duration/resolution validation.
Video Extend presents clearer engine-specific controls for Veo 3.1, Grok Imagine, and Pixverse v6 continuation workflows.

Seedance 2.0 Standard now supports 1080p, and reference validation is clearer across image, video, and audio references.

SVG
Added a new Text to SVG node for prompt-based vector asset generation.

Renamed the previous image vectorization flow to Text + Image to SVG to better reflect prompted image/reference SVG generation.

Added Quiver Arrow 1.0, Arrow 1.1, and Arrow 1.1 Max as SVG backends.

Added Quiver-specific instructions, auto-crop, and target-size controls for SVG generation/vectorization.

Normal Map Convetion Convert Node
Added a Normal Map Convention Convert node to flip normal maps between OpenGL (Y+ Up) and DirectX (Y- Down).

3D, Meshes, And Materials
Mesh texture tools now support ambient occlusion maps:
Extract Mesh Textures can output ambient occlusion.
Apply Mesh Textures can pack/apply ambient occlusion with roughness and metallic maps.

Apply Mesh Textures now accepts a normal map convention setting and converts DirectX maps to the glTF/OpenGL convention when needed.


Bake Highpoly to Lowpoly now exposes AO Samples, giving users control over AO quality versus bake time.

Bake Highpoly to Lowpoly now exposes Texture Margin, including an Auto option.

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