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Release 0.23.0

Release Date: May 2026

Previous Version: v0.22.0. (April 2026)

New And Improved

Video

  • Added more engines to the main text/image-to-video flow:

    • Veo 3.1 Lite for cheaper/faster Veo generation.

    • Vidu Q3 with t2v/i2v/r2v modes, audio, and movement controls.

    • PixVerse C1 with reference support, styles, and audio controls.

    • Wan 2.7 R2V with 720p/1080p, multi-shot support, reference media, and audio.

    • Kling O3 R2V Pro/4K with start/end frame support and Kling element references.

    • Kling Video 3.0 Pro/4K with first-frame generation, end frames, element references, multi-prompt segments, CFG scale, and audio controls.

  • Improved Veo prompting support with clearer guidance for camera, subject, action, setting, style, and audio structure.

  • Added or expanded video settings for durations, aspect ratios, resolutions, end frames, audio, negative prompts, multi-shot, auto-fix, and backend-specific visibility.

  • Added Wan 2.7 to the Simple Text + Image to Video node, including t2v/i2v, native audio, end frame support, negative prompts, and prompt expansion.

  • Improved Simple Video support for Kling 4K output and clearer resolution handling.

  • Expanded Video Edit with:

    • Kling O3 V2V Reference for style transfer from reference video/images.

  • Wan 2.7 Video Edit for instruction-based edits with optional style reference image.

  • Better Kling element reference fields and clearer duration/resolution validation.

  • Video Extend presents clearer engine-specific controls for Veo 3.1, Grok Imagine, and Pixverse v6 continuation workflows.

  • Seedance 2.0 Standard now supports 1080p, and reference validation is clearer across image, video, and audio references.

SVG

  • Added a new Text to SVG node for prompt-based vector asset generation.

  • Renamed the previous image vectorization flow to Text + Image to SVG to better reflect prompted image/reference SVG generation.

  • Added Quiver Arrow 1.0, Arrow 1.1, and Arrow 1.1 Max as SVG backends.

  • Added Quiver-specific instructions, auto-crop, and target-size controls for SVG generation/vectorization.

Normal Map Convetion Convert Node

  • Added a Normal Map Convention Convert node to flip normal maps between OpenGL (Y+ Up) and DirectX (Y- Down).

3D, Meshes, And Materials

  • Mesh texture tools now support ambient occlusion maps:

    • Extract Mesh Textures can output ambient occlusion.

    • Apply Mesh Textures can pack/apply ambient occlusion with roughness and metallic maps.

  • Apply Mesh Textures now accepts a normal map convention setting and converts DirectX maps to the glTF/OpenGL convention when needed.

  • Bake Highpoly to Lowpoly now exposes AO Samples, giving users control over AO quality versus bake time.

  • Bake Highpoly to Lowpoly now exposes Texture Margin, including an Auto option.

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