> For the complete documentation index, see [llms.txt](https://docs.atlas.design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.atlas.design/atlas-ai-studio-overview/release-notes/release-0.16.0.md).

# Release 0.16.0

## NOTE <a href="#note" id="note"></a>

This release note includes all changes since 0.14.0.

**Release Date:** February 2026

**Previous Version:** v0.14.0 (January 2026)

***

### 1. New Views & Interface Changes <a href="#id-1.-new-views-and-interface-changes" id="id-1.-new-views-and-interface-changes"></a>

#### New Pages <a href="#new-pages" id="new-pages"></a>

* **Exported APIs** — Dedicated dashboard to manage exported APIs: view status, disable/enable, delete, and see code examples for integration. Accessible from the user menu.

<figure><img src="/files/SWCb1NBG5We3XfCka7TI" alt="" width="563"><figcaption></figcaption></figure>

* **Transactions** — Billing transaction history view showing credit usage per node execution. Role-gated (can be hidden or force-shown per user role).

<figure><img src="/files/mL7sXhmTTZ06GdmDlLRj" alt="" width="563"><figcaption></figcaption></figure>

* **Security Settings** — New "Security" tab under user profile for changing password.

<figure><img src="/files/5HkggUfMyVdMsIOLa5Ul" alt="" width="563"><figcaption></figcaption></figure>

#### Full Visual Redesign (3 iterations) <a href="#full-visual-redesign-3-iterations" id="full-visual-redesign-3-iterations"></a>

* Complete overhaul of the graph editor look and feel — new typography (TWKEverett Mono), redesigned nodes, edges, fields, slots, and dropdowns.
* Sidebar redesigned with new layout, project cards show single cover image with description and improved date formatting.

<figure><img src="/files/yawHIY78t6MEk6zP2FTS" alt="" width="563"><figcaption></figcaption></figure>

* New standardized UI component library (buttons, inputs, selects, panels, tabs, toggles, badges, etc.) applied consistently across all views.
* Deleted the old sidebar and toolbar — navigation consolidated into the user menu.

#### Authentication <a href="#authentication" id="authentication"></a>

* **Google Sign-In** — Users can now log in with their Google account in addition to email/password.

<figure><img src="/files/PSC6eFzghVqV77gASp3G" alt="" width="563"><figcaption></figcaption></figure>

#### Graph Editor Improvements <a href="#graph-editor-improvements" id="graph-editor-improvements"></a>

* **Project auto-fit on load** — Graph automatically fits to viewport when opening a project.
* **Sidebar is now resizable** by dragging.
*

```
<figure><img src="../../.gitbook/assets/Adsız tasarım (3) (1).gif" alt="" width="563"><figcaption></figcaption></figure>
```

* **Improved node search** — Better ranking and matching when searching for nodes in the creation menu.
* **Agent chat streaming** — The AI assistant now shows live tool calls, thinking indicators, and streaming text in real time instead of waiting for the full response.
* **Richer agent tool call display** — Tool calls show arguments, results, and status inline in the chat panel.

<figure><img src="/files/L3B77J1BELVvdXD357i2" alt="" width="563"><figcaption></figcaption></figure>

#### Fixes & Polish <a href="#fixes-and-polish" id="fixes-and-polish"></a>

* Fixed zoom scaling on multiline text and sidebar at different zoom levels.
* Audio/video players now stop when a node is re-run; scrub/seek errors suppressed.
* Terms of Service and Privacy Policy pages properly styled with article formatting.
* Fixed text undo in node text fields.
* Hotkeys no longer trigger while typing in input fields.
* Fixed node cost/price display.
* Fixed node sizing for older projects opened after the redesign.
* Re-added scrolling for image array fields.
* Fixed project name editing.
* Fixed onboarding dialog and socket issues.
* New project empty state redesigned.

***

### 2. Changes to Existing Nodes & New Backends/Models <a href="#id-2.-changes-to-existing-nodes-and-new-backends-models" id="id-2.-changes-to-existing-nodes-and-new-backends-models"></a>

#### New Backends <a href="#new-backends" id="new-backends"></a>

* **Seedream 3.0** added as a backend for advanced image generation (replacing the old Replicate-based path).
* **404.xyz (Four-o-Four)** added as a new backend for Image-to-3D, with clear error messages for unsupported options (PBR, face count).

<figure><img src="/files/54AQg0nv1Ox71hT3mbgZ" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/yhev9Aa6ahpeLJuutMRS" alt="" width="563"><figcaption></figcaption></figure>

* **ElevenLabs via** [Generative AI | Run Image, Video, 3D and Audio Models | fal.ai](http://fal.ai/) — ElevenLabs audio services now available through [Generative AI | Run Image, Video, 3D and Audio Models | fal.ai](http://fal.ai/) proxy for lower latency, with direct API fallback.

<figure><img src="/files/03g0bA9M97pBVDWT5TEw" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/heihKj6IwFtzYeIxuQlV" alt="" width="563"><figcaption></figcaption></figure>

* **Gemini native SDK** — Gemini models now use the native `google.genai` SDK with automatic fallbacks to [Generative AI | Run Image, Video, 3D and Audio Models | fal.ai](http://fal.ai/) and Replicate if the primary provider fails.

#### Existing Node Improvements <a href="#existing-node-improvements" id="existing-node-improvements"></a>

* **Image generation (advanced)** — Overhauled aspect ratio handling; added workarounds for Kling v2.1 and Reve API input size/resolution limitations (automatic compression and resizing).

<figure><img src="/files/LytPb63QcX2bqxUhJzrk" alt="" width="563"><figcaption></figcaption></figure>

* **LLM / Text node** — New **structured output mode** that returns validated JSON matching a user-defined schema. Pruned model list to remove underperforming models; small models blocked from complex tasks.

<figure><img src="/files/Z8yjjVnUcRV1hmZ8Ch8l" alt="" width="563"><figcaption></figcaption></figure>

* **3D scene composition** — Rendering distance now derived automatically from the scene instead of requiring manual input.
* **Remesh node** — Expanded with additional options.

<figure><img src="/files/hoj95QGI7ltKm3oWKBwc" alt="" width="563"><figcaption></figcaption></figure>

* **Node execution timeout** — Nodes that run too long are now automatically timed out instead of hanging indefinitely.
* **Node interruption** — Users can interrupt running nodes; stuck nodes are automatically detected and recovered.

<figure><img src="/files/X2DlVLh5iVU24MteTDbG" alt="" width="471"><figcaption></figcaption></figure>

***

### 3. New Nodes <a href="#id-3.-new-nodes" id="id-3.-new-nodes"></a>

#### Audio (10 nodes) <a href="#audio-10-nodes" id="audio-10-nodes"></a>

| Node                            | What it does                                             |
| ------------------------------- | -------------------------------------------------------- |
| **Audio SFX**                   | Generate sound effects from text descriptions            |
| **Audio Tags Enrichment**       | AI-powered enrichment of audio tags/metadata             |
| **Composition Plan**            | Plan an audio composition (structure, instruments, mood) |
| **Create Music**                | Generate music from text prompts                         |
| **Text to Dialogue**            | Generate multi-speaker dialogue audio                    |
| **Text to Speech**              | Basic text-to-speech conversion                          |
| **Text to Speech (ElevenLabs)** | High-quality TTS via ElevenLabs voices                   |
| **Voice Changer**               | Convert/clone voices                                     |
| **Voice Preview**               | Preview and select from available voices                 |

<figure><img src="/files/ZsTu1vuatOESrmmxdZkI" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/HFT4cuSf4ZtjKyXvWvyJ" alt="" width="563"><figcaption></figcaption></figure>

#### NovelAI — Experimental (16 nodes) <a href="#novelai-experimental-16-nodes" id="novelai-experimental-16-nodes"></a>

| Node                       | What it does                                              |
| -------------------------- | --------------------------------------------------------- |
| **Text to Image**          | Generate images using NovelAI's anime/illustration models |
| **Img2Img**                | Transform existing images with NovelAI                    |
| **Inpainting**             | Paint over parts of an image and regenerate               |
| **Vibe Transfer**          | Transfer the style/vibe from one image to another         |
| **Encode Vibe**            | Encode an image's vibe for use in vibe transfer           |
| **Precise Reference**      | Generate images using precise reference images            |
| **Upscale**                | Upscale images using NovelAI                              |
| **Director Tools**         | Control camera angle, lighting, and composition           |
| **Multi-Character Prompt** | Build prompts for scenes with multiple characters         |
| **Danbooru Prompt**        | Generate Danbooru-style tag prompts via Gemini            |
| **Prompt Enhancement**     | Enhance and refine prompts                                |
| **Tag Suggestions**        | Get tag suggestions for image generation                  |
| **Technical Params**       | Fine-tune technical generation parameters                 |
| **Text Generation**        | Generate text/stories                                     |
| **Text to Speech**         | NovelAI voice synthesis                                   |

<figure><img src="/files/1QVVfCIq6g8zDcpXzud5" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/6nur7C1eXp50SbTIpTAD" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/xaX5jlwjJrLPCUP2vTHe" alt="" width="563"><figcaption></figcaption></figure>

#### Animation & Mesh (4 nodes) <a href="#animation-and-mesh-4-nodes" id="animation-and-mesh-4-nodes"></a>

| Node                        | What it does                                                                 |
| --------------------------- | ---------------------------------------------------------------------------- |
| **Input Animation**         | Import animation files (FBX, BVH, etc.)                                      |
| **Normalize Humanoid Mesh** | Normalize a humanoid mesh to a standard skeleton for animation compatibility |
| **Retarget Animation**      | Transfer an animation from one rig to another                                |
| **Video to Animation**      | Extract motion/animation data from a video clip (via Meshcapade)             |

<figure><img src="/files/RIgXrcznx8ihwPnt883c" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/wW4eBoMjSg3L2n2PvVdc" alt="" width="563"><figcaption></figcaption></figure>

#### Image Processing (10 nodes) <a href="#image-processing-10-nodes" id="image-processing-10-nodes"></a>

| Node                      | What it does                                          |
| ------------------------- | ----------------------------------------------------- |
| **Split Alpha**           | Separate an image into RGB and alpha channel          |
| **Combine Alpha**         | Merge an RGB image with an alpha mask                 |
| **Split Channels**        | Split an image into individual R, G, B channels       |
| **Combine Channels**      | Combine separate R, G, B channels into one image      |
| **Threshold Binary Mask** | Create a black/white mask from a brightness threshold |
| **Crop (Manual)**         | Crop an image with specific coordinates               |
| **Crop (Auto)**           | Auto-trim transparent or uniform borders              |
| **Resize**                | Resize an image to target dimensions                  |
| **Concatenate Images**    | Join multiple images side-by-side or vertically       |
| **Render Text**           | Render text onto an image                             |

<figure><img src="/files/Kh1XNPWa62WyFkVgCSJk" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/CwkvM7OJIoExlBVQCx4f" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/f3LkPrVrHcVBTw6Zq9Mo" alt="" width="563"><figcaption></figcaption></figure>

#### Other (2 nodes) <a href="#other-2-nodes" id="other-2-nodes"></a>

| Node                         | What it does                                                                               |
| ---------------------------- | ------------------------------------------------------------------------------------------ |
| **Normal from Depth**        | Convert a depth map into a normal map                                                      |
| **Procedural Image Builder** | Generate images procedurally via AI-written code (e.g., patterns, gradients, compositions) |

<figure><img src="/files/QQ2fXRKGi8eoU5jfm6wX" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/GYqWYD6h658UiZpSBhHF" alt="" width="549"><figcaption></figcaption></figure>

***

### 4. Other User-Facing Changes <a href="#id-4.-other-user-facing-changes" id="id-4.-other-user-facing-changes"></a>

* **AI Assistant improvements** — The agent can now edit node field values directly, has better knowledge of the platform, and its suggestion engines are faster and more context-aware across all content types (images, meshes, prompts, collections).

<figure><img src="/files/wbff8hXw2Hpl7HYhRbP5" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/E60KFRSY1YE1VED2UikC" alt="" width="563"><figcaption></figcaption></figure>

* **Unified image descriptions** — All image description generation now uses a single, consistent pipeline with configurable models (visible as better auto-descriptions on uploaded images).

<figure><img src="/files/OHxSuk3IICQFrDPQv3kp" alt="" width="563"><figcaption></figcaption></figure>

* **3D API timeouts extended** — 3D generation tasks now wait up to 30 minutes before timing out, accommodating complex meshes.
* **CORS fix for file downloads** — Resolved an issue where downloading files could fail due to browser cache collisions.
* The **"Schedule (Run Predecessors)"** button — tool for running an entire pipeline or a sequence of nodes at once.

<figure><img src="/files/tt5v8Eg2bKVntETY8TIL" alt="" width="563"><figcaption></figcaption></figure>


---

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