> For the complete documentation index, see [llms.txt](https://docs.atlas.design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.atlas.design/atlas-ai-studio-overview/release-notes/release-0.14.0.md).

# Release 0.14.0

## NOTE <a href="#note" id="note"></a>

This release note includes all changes since 0.10.0 ! (we didn’t write release notes since then despite continuing releasing, so here goes a longer one).

**Release Date:** January 2026

**Previous Version:** v0.10.0 (December 1, 2025)

This release includes 137 commits with major improvements across nodes, AI assistant capabilities, UI/UX, pricing infrastructure, and backend architecture.

***

### 1. New Nodes & Backends <a href="#id-1.-new-nodes-and-backends" id="id-1.-new-nodes-and-backends"></a>

#### 3D Generation & Mesh Processing <a href="#id-3d-generation-and-mesh-processing" id="id-3d-generation-and-mesh-processing"></a>

* **Multi-view to 3D Node** – Converts multi-view images into 3D meshes with support for multiple backends

<figure><img src="/files/sSeN7Y0xgjHUHdyRLvBo" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/Oeiu5K0c26JU3iO9Vsnu" alt="" width="563"><figcaption></figcaption></figure>

* **Fast Image to 3D Node** – Quick image-to-3D conversion for rapid prototyping

<figure><img src="/files/7qcJwVSAgO3pNz8lJc3d" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/pXuEodhiDxXWwLSsb8hK" alt="" width="563"><figcaption></figcaption></figure>

* **Depth Estimation Node** – Generates depth maps from images

<figure><img src="/files/VbcHUGGR3KoQTGcO6MU6" alt="" width="563"><figcaption></figcaption></figure>

* **Mesh Texture Extraction & Application Nodes** – Extract textures from meshes and reapply them

<figure><img src="/files/xZddwIWMV0hStdjrRXEf" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/ZOT8QG8ceqpz2PSQsodt" alt="" width="563"><figcaption></figcaption></figure>

* **Remesh Node** – Refactored to support multiple backends (Hunyuan, Trellis2, etc.)

<figure><img src="/files/JoZEAbWRTtbzTKOG8GuX" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/moxUa3MviadhXsbdJlJB" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/Bw36bR7JnG5fQlLwFRcj" alt="" width="563"><figcaption></figcaption></figure>

* **Preview Mesh Compression** – Optimized mesh preview delivery
* **Hunyuan Parts Node** – Separates 3D object parts using Hunyuan

<figure><img src="/files/MhLBkSHRpQq7u6JrnsHm" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/cqg4pfDfaPaIKcArZE49" alt="" width="408"><figcaption></figcaption></figure>

* **Meshy Lowpoly Backend** – Added support for low-poly mesh generation

<figure><img src="/files/IXU1zQde4rKQuf4iIcNO" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/NYW839YYkR03rb0fBeBz" alt="" width="563"><figcaption></figcaption></figure>

#### Experimental Humanoid Animation Pipeline <a href="#experimental-humanoid-animation-pipeline" id="experimental-humanoid-animation-pipeline"></a>

* **Rig Humanoid Mesh Node** – Automatic rigging for humanoid 3D models

<figure><img src="/files/OmdDg9MLbO7ndIjgQ0Fv" alt="" width="563"><figcaption></figcaption></figure>

* **Animate Rigged Mesh Node** – Apply animations to rigged humanoid meshes

<figure><img src="/files/HHnlcDj013VDBhuP6FPT" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/tt5DzHj8ldwKbZ3pAzGq" alt="" width="563"><figcaption></figcaption></figure>

* **Split Character Sheet Node** – Splits sprite/character sheets into individual frames

<figure><img src="/files/fTscRCiAq9UxLwi4t4nm" alt="" width="563"><figcaption></figcaption></figure>

#### Image Generation Models <a href="#image-generation-models" id="image-generation-models"></a>

* **FLUX.2 Family** – Added FLUX.2 Max, Turbo, and Flash models

<figure><img src="/files/QuB9K3sKAqlYY45TIq7p" alt="" width="563"><figcaption></figcaption></figure>

* **ImagineArt 1.5 Pro Preview** – New image generation backend

<figure><img src="/files/2Z81Ca3j59TFiEEhNpTU" alt="" width="563"><figcaption></figcaption></figure>

* **Z-Image & P-Image Family** – Integrated additional image generation models

<figure><img src="/files/SqUvqgz7WmD3wrJGuv4Y" alt="" width="563"><figcaption></figcaption></figure>

* **Kling O1 Image** – Added Kling O1 image generation support

<figure><img src="/files/un1VADxZqcyv5dRDWIwi" alt="" width="563"><figcaption></figcaption></figure>

* **GPT-Image 1.5** – Upgraded with precise pricing support
* **Hunyuan Image 3.0 Instruct** – Added Hunyuan Image 3.0 image generation support

<figure><img src="/files/znJEfSx3rQmQjdP029Oe" alt="" width="563"><figcaption></figcaption></figure>

* **Grok Imagine** – Added Grok Imagine image generation support

<figure><img src="/files/9yE8bEpN22nBmjrsmiFl" alt="" width="563"><figcaption></figcaption></figure>

* **Gemini Upscale Backend** – Added preset with heavy image restoration

<figure><img src="/files/dtd8T24P8XzFRIrgS5Tf" alt="" width="563"><figcaption></figcaption></figure>

#### 3D Model Backends <a href="#id-3d-model-backends" id="id-3d-model-backends"></a>

* **Hunyuan3D v3 & 3.1** – FAL backend with Tencent fallback

<figure><img src="/files/fH9qvKuxqqIEoShnknlR" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/JTgFoL6nOR5UnIHSYEXX" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/ohw8OEJFmiH3YQ8zRnIw" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/9VnRKNuZ3sK26oyh0jX7" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/BhsY0CrwajITVEDsE4kP" alt="" width="563"><figcaption></figcaption></figure>

* **Trellis2** – New 3D generation backend

<figure><img src="/files/JA6aKhX5zitOTEuIIcwX" alt="" width="528"><figcaption></figcaption></figure>

<figure><img src="/files/LVYlIJ1SQQLaEs1MMZf7" alt="" width="563"><figcaption></figcaption></figure>

* **Hitem3D v2.0** – Upgraded backends with v1.5 retexture support

<figure><img src="/files/dAGQSiEu9M8OCUh4jacH" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/ziqQVKeaR8wj3hS4slH4" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/ZhHfyWPWkYJ3ERYZqiwq" alt="" width="563"><figcaption></figcaption></figure>

* **Other Multiview Backends** – Extended multiview generation options

<figure><img src="/files/xgVooUBPqa5dAfJOIZaZ" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/Me4tZFBHZvjs75rnnp7M" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/YCDF1RvfHkbeFXZax3FU" alt="" width="563"><figcaption></figcaption></figure>

#### Utility Nodes <a href="#utility-nodes" id="utility-nodes"></a>

* **Extract Image Layers Node** – Uses Qwen Image Layered for layer extraction

<figure><img src="/files/nenKjXurZeHqynpButX2" alt="" width="542"><figcaption></figcaption></figure>

* **Video Models Update** – Enhanced video generation capabilities

<figure><img src="/files/oHME7S2tLOSvaNBXfgkS" alt="" width="563"><figcaption></figcaption></figure>

* **Image Description** – Migrated to Gemini 3 Flash with minimal thinking

<figure><img src="/files/nEck2nVDGJb95JQkBmCw" alt="" width="563"><figcaption></figcaption></figure>

***

### 2. Conversational Agent / Assistant <a href="#id-2.-conversational-agent-assistant" id="id-2.-conversational-agent-assistant"></a>

#### Platform Agent (New) <a href="#platform-agent-new" id="platform-agent-new"></a>

* **Conversational Platform Agent** – Fully revamped AI assistant that can help users build pipelines through natural language conversation

<figure><img src="/files/k3KyG9MM2CIk9jhaDzh9" alt="" width="563"><figcaption></figcaption></figure>

* **Agent Context Awareness** – Improved understanding of platform usage and available features

<figure><img src="/files/JB4eVeXP0VEb8BlUk69U" alt="" width="563"><figcaption></figcaption></figure>

* **API Export Awareness** – Agent now understands and can guide users through API export functionality

{% columns %}
{% column %}

<figure><img src="/files/JxfGBN6CyoyeOGtyzphd" alt="" width="390"><figcaption></figcaption></figure>
{% endcolumn %}

{% column %}

<figure><img src="/files/JxfGBN6CyoyeOGtyzphd" alt="" width="390"><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}

<figure><img src="/files/CvSGc4nYJfQHq9Kduamz" alt="" width="563"><figcaption></figcaption></figure>

* **Suggestion Engine Improvements** – Better AI-generated node suggestions with output tokens limit

<figure><img src="/files/c1A4VBj2by2JrgOf53vv" alt="" width="389"><figcaption></figcaption></figure>

* **Vastly Improved Node Placement** – Enhanced heuristics for AI-generated node positioning

#### Chat Interface <a href="#chat-interface" id="chat-interface"></a>

* **Auto-resizing Chatbot Textarea** – Dynamic input field that grows with content

<figure><img src="/files/fd0X1qUxYrgsB56jUnjI" alt="" width="394"><figcaption></figcaption></figure>

* **Revamped Sidebar** – Cleaner integration of the chat panel with the main interface

<figure><img src="/files/xY93EQSq3r9LNyIWiIZo" alt="" width="563"><figcaption></figcaption></figure>

***

### 3. UI Changes <a href="#id-3.-ui-changes" id="id-3.-ui-changes"></a>

#### Major Frontend Rewrite <a href="#major-frontend-rewrite" id="major-frontend-rewrite"></a>

* **Vue Flow Migration** – Complete graph system rewrite using Vue Flow for significant performance improvements
* **Graph Speedup & Optimization** – Faster node/edge rendering and manipulation
* **Tailwind CSS Integration** – Modernized styling with Tailwind, removed redundant classes

#### User Experience <a href="#user-experience" id="user-experience"></a>

* **Onboarding Video Carousel** – Interactive carousel with Stripe integration for new users

<figure><img src="/files/lUIqSioRdRg0GNbb2SLU" alt="" width="563"><figcaption></figcaption></figure>

* **User Credit Management View** – Dedicated interface for managing credits

<figure><img src="/files/TT46Uwvaq71osvS3Ug5t" alt="" width="563"><figcaption></figcaption></figure>

* **Promo Banner System** – Promotional banner with trigger logic
* **3D Viewer Loading State** – Visual feedback during mesh loading

<figure><img src="/files/QHz6M1sKNPn09tvE6MZd" alt="" width="563"><figcaption></figcaption></figure>

* **Mesh Preview Pending Spinner** – Loading indicator for mesh previews

<figure><img src="/files/HQwmsPVEQw2za9mq3MME" alt="" width="416"><figcaption></figcaption></figure>

* **Mobile Lock Page** – Improved mobile experience with lock page
* **Subscriptions Order & Labels** – Better organization of subscription tiers
* **Page Editor Colors** – Enhanced visual differentiation
* **Frontend Restyle** – General UI polish and consistency improvements
* **Contact Us Button** – Added to TosFooter component
* **Legacy Stop Button Removed** – Cleaned up deprecated UI elements

#### Performance <a href="#performance" id="performance"></a>

* **Browser Cache Headers** – Added caching for file endpoints
* **Removed Loading Hint** – Removed "This may take a few seconds to load" unnecessary message

***

### Migration Notes <a href="#migration-notes" id="migration-notes"></a>

* **Breaking Changes:** None expected for end users
* **API Changes:** The exported API now uses billing; ensure adequate credits
* **Performance:** Frontend graph operations should be noticeably faster due to Vue Flow migration

### New Experimental Nodes <a href="#new-experimental-nodes" id="new-experimental-nodes"></a>

#### (These nodes need to be enabled by request) <a href="#these-nodes-need-to-be-enabled-by-request" id="these-nodes-need-to-be-enabled-by-request"></a>

* **Mesh Multi-View Render Node** – Renders meshes from multiple viewing angles

<figure><img src="/files/UJ7OAcWivNLWJddJT0kR" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="/files/6aDi6aKN2Ijtp9Egzdyx" alt="" width="563"><figcaption></figcaption></figure>

* **Multi-View Projection Node** – Projects multi-view images onto mesh surfaces

<figure><img src="/files/tckAdJq6EMsgU9OpJFEO" alt="" width="563"><figcaption></figcaption></figure>

* **Occlusion Baking Node** – Bakes ambient occlusion into mesh textures

<figure><img src="/files/zM4Bf8GwcylPMUKK1Vr7" alt="" width="563"><figcaption></figcaption></figure>

### Contributors <a href="#contributors" id="contributors"></a>

Thanks to all contributors who made this release possible across 137 commits spanning almost 2 months of development.


---

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