Node Prices
Credit cost per run for every node in Atlas AI Studio, grouped by category, with the settings that move each price and guidance on budgeting expensive nodes.
Every node in Atlas costs a fixed number of credits per run, or a number that varies with the settings you choose. This page lists all of them so you can budget a workflow before you run it rather than after.
Most nodes fall into one of three shapes: flat rate (the same every run), a range (the settings listed in the middle column move the number within that span), or open-ended (the cost scales with the size of the input and has no published ceiling).
How to read the tables
Price moves with — the settings that change what a run costs. If this column says Flat rate, nothing you change will move the price.
Credits / run — a single number for flat-rate nodes, a range for everything else.
(sampled) — the range was measured across a sample of settings rather than every possible combination. Unusual configurations can land outside it.
from N — the run starts at N credits and grows with the input. Long text, more iterations, and larger documents all push it up.
Image nodes
Text + Image → Text
Prompt · Model
1 – 48 (sampled)
Text + Image List → Text
Prompt · Process images separately · Input Image · Model
1 – 48 (sampled)
Text → SVG
Model · Style ID
9 – 83 (sampled)
Text + Image → SVG
Model
2 – 83
Recraft Create Style
Flat rate
1
Text → Image (Fast)
Model · Prompt · Aspect / Resolution
17 – 46 (sampled)
Text → Image (High Quality)
Model · Prompt · Style ID · Aspect / Resolution · Quality
19 – 255 (sampled)
Text + Image → Image
Model · Aspect / Resolution · Image in 1–4 · Prompt · Quality
11 – 255 (sampled)
Text + Image List → Image
Model · Aspect / Resolution · Input Image List · Prompt · Quality
11 – 256 (sampled)
Camera Control
Flat rate
17
Extend Image
Model · Prompt
11 – 65 (sampled)
Find Images by Description
Retrieval count mode · Retrieved count · Input Image List · Prompt
0 – 65 (sampled)
Split Image into Layers
Model
11 – 127
Image Lora / Functional Control
Adjust Prompt · Prompt · Aspect / Resolution · Outpainting Resize
9 – 62 (sampled)
Smart Resize Image
Target Width · Target Height
22 – 39
Upscale Image
Model · Target Long Side (px)
1 – 256
Remove Image Background
Model
2 – 3
Depth Estimation
Model
22 – 228
Material Generation
Flat rate
28
Free image nodes: SVG Rasterize · Split Alpha · Combine Alpha · Split Image Channels · Combine Image Channels · Convert to Custom Image Format · Threshold Binary Mask · Invert Mask · Ellipse Mask · Rect Mask · Crop Image · Paste Crop Into Image · Simple Image Resize · Normal Map Convention Convert · Concatenate Images · Simple Text Render · Extract PNG Metadata · Image Filters · EXR to 16-bit PNG · Fast Normal from Depth
Video nodes
Resolution and duration move video prices more than anything else. Five of the eight paid video nodes can pass 500 credits in a single run.
Text + Image → Video
Model · Resolution · Duration · Generate Audio · Outpainting Resize
36 – 1,089 (sampled)
Simple Text + Image → Video
Model · Duration · Resolution · Outpainting Resize
62 – 462 (sampled)
Reference to Video
Model · Reference video inputs · Resolution · Duration
62 – 400 (sampled)
Video Extend
Model · Draft Cache · Resolution · Duration · Generate Audio · Disable Audio
33 – 2,063 (sampled)
Video Edit
Model · Resolution (model-dependent)
7 – 4,042
Remove Video Background
Algorithm · Refine Foreground Edges
106 – 297
Upscale Video
Algorithm · Tier · Target Resolution · Target FPS
32 – 3,025
Lipsync
Model · Audio File · TTS Text (model-dependent)
128 – 26,400 (sampled)
Free video nodes: Pick Video Frame
3D and mesh nodes
Image → 3D
Model · Textured · Texture Resolution · Geometry Detail · Face Count · PBR Maps · Geometry Quality · Texture Quality · UHD Texture · HighPack · Img Autofix · De-light · Crop to Object
6 – 2,002 (sampled)
Image → 3D (With Fallback)
Everything above, plus Engine 2–4 and each engine's retry count
6 – 2,134 (sampled)
Multi-view → 3D
Model
39 – 2,002
Fast Image to 3D
Model · Enable PBR
4 – 540
Meshy Prototype
Flat rate
14
Build Meshy Prototype
Flat rate
66
OmniPart
Generate 3D
7 – 17
Find Meshes by Description
Retrieval count mode · Retrieved count · Input Mesh List · Prompt
0 – 65 (sampled)
(Re)Texture Mesh
Model · Texture Quality · Texture Resolution · PBR · Crop to Object
17 – 512
Optimize Mesh
Model
22 – 2,957
Separate Object Parts
Model
44 – 781
Text to origin
Model · Origin Instruction
105 – 680 (sampled)
Smart Mesh Alignment
Prompt · Model
64 – 470 (sampled)
Auto Transform Mesh
Flat rate
273
UV Unfold
Model
11 – 244
Meshy Text to Motion
Mode
229 – 244
Mesh Multi-View Render
Flat rate
222
Create Occlusion Masks
Flat rate
222
Project Multi-View Images to Mesh
Flat rate
222
Bake High Poly to Low Poly
Flat rate
222
Mesh to Maya USDZ
Flat rate
222
USDZ to Mesh
Flat rate
222
Blender Agent
Maximum Runtime (seconds) · Model · Maximum Credits
252 – 28,324
Render Blender Scene
Maximum Runtime (seconds) · Maximum Credits
1 – 74
Blender Scene to GLB
Maximum Runtime (seconds) · Maximum Credits
1 – 74
Free 3D nodes: Extract Texture Maps · Apply Textures to Mesh · Mesh BBox Fit · Set Mesh Origin · Rotate Mesh Toward Axis · Mask to Spline
Rigging and animation nodes
Rig Humanoid Mesh
Flat rate
11
Animate Rigged Mesh
Flat rate
7
Rig Tripo Mesh
Flat rate
28
Animate Tripo Mesh
Animation 2 · Animation 3 · Animation 4 · Animation 5
11 – 22 (sampled)
Normalize Mixamo Rigged Mesh
Flat rate
222
Retarget Mixamo Animation
Flat rate
222
Free rigging nodes: Atlas Rig T-pose Humanoid · Atlas Apply Mixamo Animation · Atlas Mesh to FBX
The Atlas rigging nodes are free, so they are the cheapest route to a rigged character.
Audio nodes
Voice Selection
Flat rate
2
Sound Effects
Model · Duration (s)
2 – 36
Text to Speech (ElevenLabs)
Model · Text
from 1
Simple Text to Speech
Model · Text / Audio Prompt · Speech Rate · Text to Speak
0 – 83 (sampled)
Speech to Text
Model
33 – 80
Simple Modify Music
Model
3 – 132
Simple Music Generation
Model · Duration (seconds) · Ambience Loop · Double Output
1 – 165
Voice Changer (ElevenLabs)
Flat rate
165
Create MiniMax Voice
Algorithm
167 – 332
Text to Dialogue (ElevenLabs)
Flat rate
440
Add Audio Tags
Direction Prompt · Input Text
from 354
Composition Plan (ElevenLabs)
Algorithm · Prompt · Reference Image 1–2 · Reference Audio 1–2
0 – 525 (sampled)
Create Music (ElevenLabs)
Composition Plan (JSON) · Reference Audio 1–2 · Reference Audio List
825
Speech to Text (ElevenLabs)
Flat rate
1,056
Speech to Text has two versions with very different costs: the general one runs 33 – 80 credits, the ElevenLabs one is a flat 1,056. Check which is wired into your workflow.
Text, LLM, and LoRA nodes
Text Generation (LLM)
Model · System Message · User Message
from 1 (sampled)
Structured Output
Model · System Message · User Message · JSON Schema
from 1 (sampled)
LoRA Finetune Inference
Aspect · Prompt
8 – 24 (sampled)
LoRA Finetune
Iterations
440
Free text nodes: Combine Text
Utility nodes
Split Character Sheet
Flat rate
89
Extract Text from Document
Max characters
387 – 9,657
Extract Images from Document
Max images
230 – 22,940
Free utility nodes: Math Expression
Free nodes
Every node below runs at no credit cost. Input nodes, API nodes, and list management nodes are free across the board, which means you can restructure and re-route a workflow as much as you like without paying for it.
Input nodes: Input Boolean · Input Number · Input Text · Input Image · Input Images · Input SVG · Input EXR · Input USDZ · Input Mesh · Input Meshes · Input PDF · Input PDFs · Input Video · Input Audio · Input Mixamo Animation · Input Scene
API input nodes: API Input Text · API Input Number · API Input Boolean · API Input Image · API Input Images · API Input Mesh · API Input Meshes · API Input Audio · API Input Video · API Input PDF · API Input USDZ · API Input EXR · API Input Animation · API Input Scene · API Input Conversation
API output nodes: API Output Text · API Output Number · API Output Boolean · API Output Image · API Output Images · API Output JPEG · API Output WebP · API Output AVIF · API Output TIFF · API Output TGA · API Output SVG · API Output EXR · API Output Mesh · API Output Meshes · API Output USDZ · API Output Audio · API Output Video · API Output PDF · API Output Animation · API Output Scene · API Output Conversation
List management nodes: Create Image List · Break Image List · Create Mesh List · Break Mesh List · Concatenate Image Arrays · Concatenate Mesh Arrays · Break Text List · Create PDF List · Break PDF List
Keeping costs down
A few habits that save real credits:
Set Maximum Credits on the Blender nodes. Blender Agent, Render Blender Scene, and Blender Scene to GLB all accept a Maximum Credits value. Blender Agent has the highest ceiling of any node at 28,324 credits, so set a cap you are comfortable with before running it.
Iterate on the cheap node, finish on the expensive one. Text → Image (Fast) tops out at 46 credits; Text → Image (High Quality) tops out at 255. Explore compositions on Fast, then re-run the winner on High Quality.
Do preparation with free nodes. Cropping, resizing, masking, channel splitting, and format conversion are all free. Trim and mask an image before it reaches a paid node.
Watch the fallback chain. Image → 3D (With Fallback) costs more than plain Image → 3D because each configured retry engine can run. Set the retry counts to what you actually need.
Bound the document nodes. Extract Images from Document and Extract Text from Document scale directly off Max images and Max characters. At their upper limits they cost 22,940 and 9,657 credits.
Lower resolution and duration first. Across video and 3D, these two settings move the price more than anything else. Keep them low while you iterate and raise them for the final run.
Related nodes
Input Nodes — free entry points for every content type
Image Nodes — generation, editing, and post-processing costs in context
Mesh Nodes — 3D generation and mesh processing, with prices ranging from single digits to five figures
Video Nodes — generation and editing, where resolution and duration drive the cost
Audio Nodes — speech, music, and sound effect generation
API Nodes — free to place, though the workflow behind them still costs credits
Utility Nodes — mostly free, with two very expensive document nodes
Frequently asked questions
Why is a node's price a range instead of a number?
Because the settings in the middle column change what the run costs. Model choice, resolution, duration, and quality are the usual culprits. A node listed as Flat rate charges the same regardless of configuration.
What does "(sampled)" mean next to a range?
The range was measured across a sample of configurations rather than every possible combination of settings. Treat it as the typical span rather than a guaranteed ceiling, since an unusual combination can land outside it.
What does "from 1" mean for the LLM and text-to-speech nodes?
Those nodes scale with the size of the input, so there is no fixed upper bound. A one-line prompt costs near the floor; a long document costs considerably more.
Which node can cost the most in a single run?
Blender Agent, at up to 28,324 credits. It also accepts a Maximum Credits setting, so the ceiling is whatever you set it to.
Are API nodes free?
The API input and output nodes themselves cost nothing to place in a graph. The workflow they wrap still charges normally each time the API is called.
Does a higher price mean a better result?
Not automatically. The expensive settings buy resolution, duration, texture detail, and extra retry attempts. If your output does not need those, a cheaper configuration will do the same job.
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