> For the complete documentation index, see [llms.txt](https://docs.atlas.design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.atlas.design/atlas-ai-studio-overview/node-index/node-prices.md).

# Node Prices

Credit cost per run for every node in Atlas AI Studio, grouped by category, with the settings that move each price and guidance on budgeting expensive nodes.

Every node in Atlas costs a fixed number of credits per run, or a number that varies with the settings you choose. This page lists all of them so you can budget a workflow before you run it rather than after.

Most nodes fall into one of three shapes: **flat rate** (the same every run), a **range** (the settings listed in the middle column move the number within that span), or **open-ended** (the cost scales with the size of the input and has no published ceiling).

## How to read the tables

* **Price moves with** — the settings that change what a run costs. If this column says *Flat rate*, nothing you change will move the price.
* **Credits / run** — a single number for flat-rate nodes, a range for everything else.
* **(sampled)** — the range was measured across a sample of settings rather than every possible combination. Unusual configurations can land outside it.
* **from N** — the run starts at N credits and grows with the input. Long text, more iterations, and larger documents all push it up.

## Image nodes

| Node                            | Price moves with                                                   | Credits / run      |
| ------------------------------- | ------------------------------------------------------------------ | ------------------ |
| Text + Image → Text             | Prompt · Model                                                     | 1 – 48 (sampled)   |
| Text + Image List → Text        | Prompt · Process images separately · Input Image · Model           | 1 – 48 (sampled)   |
| Text → SVG                      | Model · Style ID                                                   | 9 – 83 (sampled)   |
| Text + Image → SVG              | Model                                                              | 2 – 83             |
| Recraft Create Style            | Flat rate                                                          | 1                  |
| Text → Image (Fast)             | Model · Prompt · Aspect / Resolution                               | 17 – 46 (sampled)  |
| Text → Image (High Quality)     | Model · Prompt · Style ID · Aspect / Resolution · Quality          | 19 – 255 (sampled) |
| Text + Image → Image            | Model · Aspect / Resolution · Image in 1–4 · Prompt · Quality      | 11 – 255 (sampled) |
| Text + Image List → Image       | Model · Aspect / Resolution · Input Image List · Prompt · Quality  | 11 – 256 (sampled) |
| Camera Control                  | Flat rate                                                          | 17                 |
| Extend Image                    | Model · Prompt                                                     | 11 – 65 (sampled)  |
| Find Images by Description      | Retrieval count mode · Retrieved count · Input Image List · Prompt | 0 – 65 (sampled)   |
| Split Image into Layers         | Model                                                              | 11 – 127           |
| Image Lora / Functional Control | Adjust Prompt · Prompt · Aspect / Resolution · Outpainting Resize  | 9 – 62 (sampled)   |
| Smart Resize Image              | Target Width · Target Height                                       | 22 – 39            |
| Upscale Image                   | Model · Target Long Side (px)                                      | 1 – 256            |
| Remove Image Background         | Model                                                              | 2 – 3              |
| Depth Estimation                | Model                                                              | 22 – 228           |
| Material Generation             | Flat rate                                                          | 28                 |

**Free image nodes:** SVG Rasterize · Split Alpha · Combine Alpha · Split Image Channels · Combine Image Channels · Convert to Custom Image Format · Threshold Binary Mask · Invert Mask · Ellipse Mask · Rect Mask · Crop Image · Paste Crop Into Image · Simple Image Resize · Normal Map Convention Convert · Concatenate Images · Simple Text Render · Extract PNG Metadata · Image Filters · EXR to 16-bit PNG · Fast Normal from Depth

## Video nodes

Resolution and duration move video prices more than anything else. Five of the eight paid video nodes can pass 500 credits in a single run.

| Node                        | Price moves with                                                             | Credits / run          |
| --------------------------- | ---------------------------------------------------------------------------- | ---------------------- |
| Text + Image → Video        | Model · Resolution · Duration · Generate Audio · Outpainting Resize          | 36 – 1,089 (sampled)   |
| Simple Text + Image → Video | Model · Duration · Resolution · Outpainting Resize                           | 62 – 462 (sampled)     |
| Reference to Video          | Model · Reference video inputs · Resolution · Duration                       | 62 – 400 (sampled)     |
| Video Extend                | Model · Draft Cache · Resolution · Duration · Generate Audio · Disable Audio | 33 – 2,063 (sampled)   |
| Video Edit                  | Model · Resolution (model-dependent)                                         | 7 – 4,042              |
| Remove Video Background     | Algorithm · Refine Foreground Edges                                          | 106 – 297              |
| Upscale Video               | Algorithm · Tier · Target Resolution · Target FPS                            | 32 – 3,025             |
| Lipsync                     | Model · Audio File · TTS Text (model-dependent)                              | 128 – 26,400 (sampled) |

**Free video nodes:** Pick Video Frame

## 3D and mesh nodes

| Node                              | Price moves with                                                                                                                                                                        | Credits / run       |
| --------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------- |
| Image → 3D                        | Model · Textured · Texture Resolution · Geometry Detail · Face Count · PBR Maps · Geometry Quality · Texture Quality · UHD Texture · HighPack · Img Autofix · De-light · Crop to Object | 6 – 2,002 (sampled) |
| Image → 3D (With Fallback)        | Everything above, plus Engine 2–4 and each engine's retry count                                                                                                                         | 6 – 2,134 (sampled) |
| Multi-view → 3D                   | Model                                                                                                                                                                                   | 39 – 2,002          |
| Fast Image to 3D                  | Model · Enable PBR                                                                                                                                                                      | 4 – 540             |
| Meshy Prototype                   | Flat rate                                                                                                                                                                               | 14                  |
| Build Meshy Prototype             | Flat rate                                                                                                                                                                               | 66                  |
| OmniPart                          | Generate 3D                                                                                                                                                                             | 7 – 17              |
| Find Meshes by Description        | Retrieval count mode · Retrieved count · Input Mesh List · Prompt                                                                                                                       | 0 – 65 (sampled)    |
| (Re)Texture Mesh                  | Model · Texture Quality · Texture Resolution · PBR · Crop to Object                                                                                                                     | 17 – 512            |
| Optimize Mesh                     | Model                                                                                                                                                                                   | 22 – 2,957          |
| Separate Object Parts             | Model                                                                                                                                                                                   | 44 – 781            |
| Text to origin                    | Model · Origin Instruction                                                                                                                                                              | 105 – 680 (sampled) |
| Smart Mesh Alignment              | Prompt · Model                                                                                                                                                                          | 64 – 470 (sampled)  |
| Auto Transform Mesh               | Flat rate                                                                                                                                                                               | 273                 |
| UV Unfold                         | Model                                                                                                                                                                                   | 11 – 244            |
| Meshy Text to Motion              | Mode                                                                                                                                                                                    | 229 – 244           |
| Mesh Multi-View Render            | Flat rate                                                                                                                                                                               | 222                 |
| Create Occlusion Masks            | Flat rate                                                                                                                                                                               | 222                 |
| Project Multi-View Images to Mesh | Flat rate                                                                                                                                                                               | 222                 |
| Bake High Poly to Low Poly        | Flat rate                                                                                                                                                                               | 222                 |
| Mesh to Maya USDZ                 | Flat rate                                                                                                                                                                               | 222                 |
| USDZ to Mesh                      | Flat rate                                                                                                                                                                               | 222                 |
| Blender Agent                     | Maximum Runtime (seconds) · Model · Maximum Credits                                                                                                                                     | 252 – 28,324        |
| Render Blender Scene              | Maximum Runtime (seconds) · Maximum Credits                                                                                                                                             | 1 – 74              |
| Blender Scene to GLB              | Maximum Runtime (seconds) · Maximum Credits                                                                                                                                             | 1 – 74              |

**Free 3D nodes:** Extract Texture Maps · Apply Textures to Mesh · Mesh BBox Fit · Set Mesh Origin · Rotate Mesh Toward Axis · Mask to Spline

## Rigging and animation nodes

| Node                         | Price moves with                                      | Credits / run     |
| ---------------------------- | ----------------------------------------------------- | ----------------- |
| Rig Humanoid Mesh            | Flat rate                                             | 11                |
| Animate Rigged Mesh          | Flat rate                                             | 7                 |
| Rig Tripo Mesh               | Flat rate                                             | 28                |
| Animate Tripo Mesh           | Animation 2 · Animation 3 · Animation 4 · Animation 5 | 11 – 22 (sampled) |
| Normalize Mixamo Rigged Mesh | Flat rate                                             | 222               |
| Retarget Mixamo Animation    | Flat rate                                             | 222               |

**Free rigging nodes:** Atlas Rig T-pose Humanoid · Atlas Apply Mixamo Animation · Atlas Mesh to FBX

The Atlas rigging nodes are free, so they are the cheapest route to a rigged character.

## Audio nodes

| Node                          | Price moves with                                                     | Credits / run     |
| ----------------------------- | -------------------------------------------------------------------- | ----------------- |
| Voice Selection               | Flat rate                                                            | 2                 |
| Sound Effects                 | Model · Duration (s)                                                 | 2 – 36            |
| Text to Speech (ElevenLabs)   | Model · Text                                                         | from 1            |
| Simple Text to Speech         | Model · Text / Audio Prompt · Speech Rate · Text to Speak            | 0 – 83 (sampled)  |
| Speech to Text                | Model                                                                | 33 – 80           |
| Simple Modify Music           | Model                                                                | 3 – 132           |
| Simple Music Generation       | Model · Duration (seconds) · Ambience Loop · Double Output           | 1 – 165           |
| Voice Changer (ElevenLabs)    | Flat rate                                                            | 165               |
| Create MiniMax Voice          | Algorithm                                                            | 167 – 332         |
| Text to Dialogue (ElevenLabs) | Flat rate                                                            | 440               |
| Add Audio Tags                | Direction Prompt · Input Text                                        | from 354          |
| Composition Plan (ElevenLabs) | Algorithm · Prompt · Reference Image 1–2 · Reference Audio 1–2       | 0 – 525 (sampled) |
| Create Music (ElevenLabs)     | Composition Plan (JSON) · Reference Audio 1–2 · Reference Audio List | 825               |
| Speech to Text (ElevenLabs)   | Flat rate                                                            | 1,056             |

Speech to Text has two versions with very different costs: the general one runs 33 – 80 credits, the ElevenLabs one is a flat 1,056. Check which is wired into your workflow.

## Text, LLM, and LoRA nodes

| Node                    | Price moves with                                    | Credits / run    |
| ----------------------- | --------------------------------------------------- | ---------------- |
| Text Generation (LLM)   | Model · System Message · User Message               | from 1 (sampled) |
| Structured Output       | Model · System Message · User Message · JSON Schema | from 1 (sampled) |
| LoRA Finetune Inference | Aspect · Prompt                                     | 8 – 24 (sampled) |
| LoRA Finetune           | Iterations                                          | 440              |

**Free text nodes:** Combine Text

## Utility nodes

| Node                         | Price moves with | Credits / run |
| ---------------------------- | ---------------- | ------------- |
| Split Character Sheet        | Flat rate        | 89            |
| Extract Text from Document   | Max characters   | 387 – 9,657   |
| Extract Images from Document | Max images       | 230 – 22,940  |

**Free utility nodes:** Math Expression

## Free nodes

Every node below runs at no credit cost. Input nodes, API nodes, and list management nodes are free across the board, which means you can restructure and re-route a workflow as much as you like without paying for it.

**Input nodes:** Input Boolean · Input Number · Input Text · Input Image · Input Images · Input SVG · Input EXR · Input USDZ · Input Mesh · Input Meshes · Input PDF · Input PDFs · Input Video · Input Audio · Input Mixamo Animation · Input Scene

**API input nodes:** API Input Text · API Input Number · API Input Boolean · API Input Image · API Input Images · API Input Mesh · API Input Meshes · API Input Audio · API Input Video · API Input PDF · API Input USDZ · API Input EXR · API Input Animation · API Input Scene · API Input Conversation

**API output nodes:** API Output Text · API Output Number · API Output Boolean · API Output Image · API Output Images · API Output JPEG · API Output WebP · API Output AVIF · API Output TIFF · API Output TGA · API Output SVG · API Output EXR · API Output Mesh · API Output Meshes · API Output USDZ · API Output Audio · API Output Video · API Output PDF · API Output Animation · API Output Scene · API Output Conversation

**List management nodes:** Create Image List · Break Image List · Create Mesh List · Break Mesh List · Concatenate Image Arrays · Concatenate Mesh Arrays · Break Text List · Create PDF List · Break PDF List

## Keeping costs down

A few habits that save real credits:

* **Set Maximum Credits on the Blender nodes.** Blender Agent, Render Blender Scene, and Blender Scene to GLB all accept a Maximum Credits value. Blender Agent has the highest ceiling of any node at 28,324 credits, so set a cap you are comfortable with before running it.
* **Iterate on the cheap node, finish on the expensive one.** Text → Image (Fast) tops out at 46 credits; Text → Image (High Quality) tops out at 255. Explore compositions on Fast, then re-run the winner on High Quality.
* **Do preparation with free nodes.** Cropping, resizing, masking, channel splitting, and format conversion are all free. Trim and mask an image before it reaches a paid node.
* **Watch the fallback chain.** Image → 3D (With Fallback) costs more than plain Image → 3D because each configured retry engine can run. Set the retry counts to what you actually need.
* **Bound the document nodes.** Extract Images from Document and Extract Text from Document scale directly off Max images and Max characters. At their upper limits they cost 22,940 and 9,657 credits.
* **Lower resolution and duration first.** Across video and 3D, these two settings move the price more than anything else. Keep them low while you iterate and raise them for the final run.

## Related nodes

* [Input Nodes](/atlas-ai-studio-overview/node-index/input-nodes.md) — free entry points for every content type
* [Image Nodes](/atlas-ai-studio-overview/node-index/image-nodes.md) — generation, editing, and post-processing costs in context
* [Mesh Nodes](/atlas-ai-studio-overview/node-index/mesh-nodes.md) — 3D generation and mesh processing, with prices ranging from single digits to five figures
* [Video Nodes](/atlas-ai-studio-overview/node-index/video-nodes.md) — generation and editing, where resolution and duration drive the cost
* [Audio Nodes](/atlas-ai-studio-overview/node-index/audio-nodes.md) — speech, music, and sound effect generation
* [API Nodes](/atlas-ai-studio-overview/node-index/api-nodes.md) — free to place, though the workflow behind them still costs credits
* [Utility Nodes](/atlas-ai-studio-overview/node-index/utility-nodes.md) — mostly free, with two very expensive document nodes

## Frequently asked questions

**Why is a node's price a range instead of a number?**

Because the settings in the middle column change what the run costs. Model choice, resolution, duration, and quality are the usual culprits. A node listed as *Flat rate* charges the same regardless of configuration.

**What does "(sampled)" mean next to a range?**

The range was measured across a sample of configurations rather than every possible combination of settings. Treat it as the typical span rather than a guaranteed ceiling, since an unusual combination can land outside it.

**What does "from 1" mean for the LLM and text-to-speech nodes?**

Those nodes scale with the size of the input, so there is no fixed upper bound. A one-line prompt costs near the floor; a long document costs considerably more.

**Which node can cost the most in a single run?**

Blender Agent, at up to 28,324 credits. It also accepts a Maximum Credits setting, so the ceiling is whatever you set it to.

**Are API nodes free?**

The API input and output nodes themselves cost nothing to place in a graph. The workflow they wrap still charges normally each time the API is called.

**Does a higher price mean a better result?**

Not automatically. The expensive settings buy resolution, duration, texture detail, and extra retry attempts. If your output does not need those, a cheaper configuration will do the same job.


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