For the complete documentation index, see llms.txt. This page is also available as Markdown.

Scene Nodes

Blender Agent

The Blender Agent node drives a Blender scene from a conversational prompt, letting the workflow direct Blender operations instead of requiring manual scene setup.

  • Takes a text prompt describing the desired scene, objects, or operations.

  • Translates the prompt into Blender operations, building and modifying the scene automatically.

  • Outputs a rendered image produced from the scene it configures.

  • Removes the need for manual object placement, camera setup, or lighting configuration.

  • Suitable for iterative prototyping where scene descriptions can be adjusted through prompt changes.

Useful for: prototyping 3D scene layouts, generating rendered backdrops for cutscenes, and producing quick environment or prop mockups from text descriptions.

Examples:

  • Accepts multiple input sources for scene creation and editing: a text prompt, an existing .blend scene, a saved conversation, or a combination of these.

  • Accepts up to 16 GLB meshes and up to six reference images as inputs.

  • Uses a selectable vision-capable agent model.

  • Outputs an editable Blender scene alongside a saved conversation, with optional GLB export.

  • Accepts scene state and conversation history as independent inputs, allowing an edit to continue by reusing both.

  • Returns useful completed scene checkpoints if a configured limit interrupts the run.

  • Supports configurable credit and runtime limits that bound the work performed.

  • Accepts a mesh-list input, enabling multiple meshes to be supplied together and selected by description.

  • Prompt input is bounded by an 8,000-character limit.

Blender Scene to GLB

The Blender Scene to GLB node converts a Blender scene into a GLB mesh file.

  • Takes a Blender scene input and exports it as a single GLB asset.

  • Outputs a GLB file containing the scene geometry, ready for downstream mesh nodes or engine import.

  • Preserves scene contents in a portable, self-contained mesh format.

  • Use this node to bridge Blender-authored content into GLB-based pipelines.

Useful for: exporting assembled or hand-authored Blender scenes into a game-ready GLB for asset import, further mesh processing, or scene composition.

  • Accepts a saved or uploaded .blend scene as input.

  • GLB export does not bake procedural materials or preserve every Blender feature; retain the source .blend file for the complete scene.

Render Blender Scene

The Render Blender Scene node renders a Blender scene to an output image.

  • Takes a Blender scene as input and produces a rendered image output.

  • Outputs a single frame suitable for downstream image nodes or asset pipelines.

  • Preserves the scene's configured cameras, lighting, and materials during render.

  • Use to generate consistent 2D renders from 3D layouts without leaving the graph.

Useful for: producing marketing shots, key art, and reference renders from assembled scenes, or generating consistent asset previews for prototyping.

  • Produces a PNG image output.

  • Uses the scene's saved camera, render dimensions, sample count, and frame by default.

  • Width, height, samples, frame, and camera can each be overridden independently.

  • An optional Auto-fit Camera option frames the scene automatically.

  • Uploaded or generated .blend files gain rendered previews.

Last updated